Welcome to the Coventry Rebuilt Time Machine!
So far, the Coventry Rebuilt project has been shared through a series of short YouTube videos. I will continue to do this, but the ultimate aim is to develop an interactive walkthrough, similar to that of a role-playing computer game. In the distant future, this may develop into a VR experience and lay the groundwork for a holodeck experience (when holodecks are a thing).
Before I took a break from the Coventry Rebuilt Project, I made significant progress building the platform. Once the website is up to where it was, I will return to this area of work.
I’m not sure when/how/where the Time Machine will be shared. In the meantime, I will keep you posted on the main developments by adding to this blog and posting updates on Facebook and TikTok
September 2026
Since I took a break from Coventry Rebuilt, there has been significant advancement in AI-assisted rendering. It takes a lot of time and effort to render a model, and even then it is difficult to achieve a realistic look – especially as I’m a one-man band. This is part of the reason the model & films have been black and white/grey scale.
I intend to use AI to render images of the model, but will ensure, as best I can, they are as accurate as possible. And of course, clearly label them as modelled by CRB and rendered with AI, as shown below.
With the Time Machine, technology will likely advance more quickly than I can work. By that I mean, in a few years, technology will advance to allow real-time AI rendering. It will be better than anything I can achieve. But the key point to remember is that of the accuracy the Coventry Rebuilt model has achieved. So, my approach will be to ‘roughly’ texture the model with enough pointers to allow AI to do the heavy lifting (when the technology becomes available.)
